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- *** TIME QUEST - THE FULL SCRIPT ***
-
- >Look at Drexler
- Drexler is a tough-skinned, weatherbeaten army veteran.
-
- >Examine briefing papers
- [The papers are the ones that came in your game package.]
- Suddenly one of the walls begins to shimmer and Vettenmyer
- himself steps out of nowhere.
- He leans over the astonished general's desk and laughs in his
- face. "Surprised to see me, SIR? Didn't think I'd build my own
- interkron, did you, SIR?" The pitch of his voice starts to rise
- as he becomes more and more agitated.
- "Well listen up, pal. You and your entire civilization are
- about to be wiped off the face of the planet." He jerks a thumb
- towards you and laughs. "And if you think Junior here can catch
- me, you might as well kiss your universe goodbye - he's not
- even a full key-member of the Corps."
- Vettenmyer presses a button on a bracelet that looks like a
- slimmer version of the transponder Drexler gave you. A black
- rectangle suddenly appears in midair. The renegade says, "The cl
- ock is ticking, gentlemen." He glances back at you and says,
- "See you around, kid." Then he steps through the rectangle and
- disappears.
-
- >Ask about key
- "That information is given only to full members of the Temporal
- Corps. You will be briefed upon the completion of your
- mission."
- The general stares you in the eye. "I want you to nail that
- bastard, Private. Go anywhere. Do anything. But get him."
- He turns away, but then looks back at you. "One more thing."
- He fumbles in his pocket and then gives you a small yellow
- pill. "Time jumps are pretty dramatic affairs, but the novelty
- wears off in a hurry. When you get tired of the fireworks, take
- this pill and you'll hardly notice a thing. That'll be all,
- Private. Dismissed."
-
- >w
- You snap off a salute, turn smartly on your heel, and leave the
- room. Quickly crossing the hall, you enter another office.
-
- Vettenmyer's quarters
- The room is stark and military. The only item of furniture is
- a standard-issue desk that has a single drawer. Only a slight
- shimmering in the far wall betrays the presence of the
- interkron. The exit to the hall is to the east.
-
- >open drawer
- You open the drawer and discover a card.
-
- >take card
- You take the card from the drawer.
- [Your score has just gone up by 5. NOTE: You can activate and
- deactivate score-change notification using the NOTIFY command.]
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is an empty slot with a red light next
- to it. The display screen is taken up by a world map, and there
- are ten years highlighted next to it. Under the keyboard, a
- technician has scrawled on a piece of tape, "To go to a new
- timeplace, type 'timeset,' followed by the name of the city and
- the year that you want to go to. Eg. Timeset Rome 44."
- [Your score has just gone up by 10.]
-
- >put card in slot
- You slide the card into the slot. The light changes color to
- green.
-
- >ts rome 1361
- *** CODES - YOU'LL ENCOUNTER THEM EVERY TIME YOU'LL
- WTITE "TS" AFTER YOU LEAVE THE GAME ***
- The interkron starts to hum, but then a warning message
- appears on the display screen:
- Interkron operational error: Location Code = 119. Please
- consult your Interkron Trouble-shooting Guide to verify the
- malfunctioning unit.
-
- AFFECTED SYSTEM >video display
-
- Nature of malfunction: Color code = red. Please consult your
- Interkron Trouble-shooting Guide to verify the type of di
- fficulty.
-
- MALFUNCTION CLASSIFICATION >memory
-
- Recommended Repair Level = high level interface. Please
- consult your Interkron Trouble-shooting Guide and enter the
- correct repair procedure number.
-
- REPAIR PROCEDURE NUMBER >87
- "Repair complete. Commencing time jump..."
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 1361 B.C.
-
- >out
- Field
- You are in a picturesque valley at the foot of a gently
- sloping Etruscan hillside. It is a pastoral scene, with trees
- dotting the seven hills that surround you, and a small stream
- burbling past your feet. The only sign of man is a barely
- perceptible path that leads to the south.
- You notice a slight shimmer to the air here.
-
- >s
- Academy
- You are in a small peaceful meadow that seems like the kind of
- place people go just to sit and think. Set to one side is a
- comfortable-looking log. An old man is sitting quietly on the
- log.
- As soon as he sees you, the old man smiles and says,
- "Welcome." He gestures to a spot next to him on the log, and
- says, "Won't you sit with me and discuss the philosophical
- issues of the day?"
-
- >sit
- You sit down on the log. The old man looks delighted that you
- have joined him. He says, "Here at the academy we search for
- the truth. Those around us believe that the fate of man is
- determined by the gods, and that they can learn this fate by
- examining the organs of sacrificial animals for differences in
- size, shape, color, and markings. We are not so sure and
- perhaps - in time - we shall learn more."
-
- >Ask about academy
- "As long as there is at least one student each generation, the
- academy will remain open. For remember, it is only by passing
- on what he has learned that a man transcends his own death."
-
- >Ask about bench
- "Good idea. Perhaps I'll get one."
-
- >Ask about cloak
- "It is a symbol of academic learning. Those of us who wear it
- are dedicated to acquiring knowledge and passing it down to new
- generations."
-
- >Ask about god
- "Some believe God exists. Some don't. It appears to be a matter
- of faith, rather than of reason."
-
- >Ask about himself
- "I am just an old philosopher."
-
- >Ask about issues
- "I'm glad you could spare the time to sit and chat. People seem
- to be in such a hurry these days."
-
- >Ask about key
- "Whatever knowledge the key unlocks, endeavor to use it
- wisely."
-
- >Ask about log
- "It is a good place to sit, to think, to teach, to listen, and
- to learn."
-
- >Ask about me
- "Obviously, you are a man of action who has had many
- adventures. Even you, however, may one day find it within you
- to lead a more contemplative life."
-
- >Ask about religion
- "I think religion is a question of what one believes, rather
- than what one can prove. And I think that each man believes
- what he must, that he believes what he fears the least, that he
- believes that which will allow him to sleep at night.
- I also think religion has been the cause of so much bloodshed
- through history that one can only hope it has provided
- sufficient consolation to the faithful to atone for its own
- sins."
-
- >Ask about socrates
- "I am sorry, but I know of no such man."
-
- >Ask about time
- "Time will ultimately defeat each of us, for each of us must
- die. But together, mankind can defeat time. Each of us can
- study and learn, and each of us can pass on that learning. If
- we do so, perhaps mankind will eventually learn to control time
- itself. Otherwise, we are nothing."
-
- >Ask about time travel
- "Obviously such a thing is not possible."
-
- >stand
- You stand up.
-
- >n
- Field
- You are in a picturesque valley at the foot of a gently
- sloping Etruscan hillside. It is a pastoral scene, with trees
- dotting the seven hills that surround you, and a small stream
- burbling past your feet. The only sign of man is a barely
- perceptible path that leads to the south.
- You notice a slight shimmer to the air here.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts rome 44
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 44 B.C.
-
- >out
- Cloaca Maxima
- You step out into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the newly-built
- Cloaca Maxima, the great underground sewer of Rome. Uninviting
- tunnels lead off in many directions, but a welcome ray of light
- filters down from an opening overhead. The air near one wall is
- shimmering.
-
- >up
- Street
- Rome in Caesar's day is an exciting, vibrant city of one
- million inhabitants who have crowded in from all over the
- Mediterranean. The streets reverberate with the racket of
- iron-rimmed carriage wheels scraping over paving stones and con
- versations shouted in Latin, Greek and harsh-sounding barbarian
- tongues. The same breezes that waft yeasty aromas from
- neighborhood bakeries carry also the smells of sweat and
- garbage.
- This noisy street runs southeast towards the Circus Maximus.
- There is a passageway between the buildings that leads south.
- Below your feet is an opening.
-
- >se
- Circus Maximus
- You are standing outside the infamous Circus Maximus, site of
- gladiatorial combats, chariot races, and spectacular wild beast
- shows featuring the slaughter of thousands of exotic animals,
- all for the idle amusement of Rome's unemployed masses. Before
- you is the stone arcade of the amphitheater, and within you see
- two gates. The northeast gate is marked "Gladiators," the
- southeast gate is labeled "Spectators." Between the gates is a
- sign.
- A street leads off to the northwest.
-
- >read sign
- The sign says:
-
- February 15
- Today: Chariot Races -- 1:00-3:00
- Tomorrow: Gladiators vs Lions
- Free admission
-
- >se
- Grandstand
- You are in a grandstand high above the floor of the arena. The
- figures below are so small it is almost impossible to discern
- what they are doing. The only exit is to the northwest.
-
- >wait
- Time passes...
- A man walks down a nearby aisle shouting, "Focaccia! Getcher
- focaccia here! Can't enjoy the races without yer focaccia!"
-
- >take focaccia
- You take the focaccia from the focaccia man.
- [Your score has just gone up by 5.]
-
- >nw
- Circus Maximus
- You are standing outside the infamous Circus Maximus, site of
- gladiatorial combats, chariot races, and spectacular wild beast
- shows featuring the slaughter of thousands of exotic animals,
- all for the idle amusement of Rome's unemployed masses. Before
- you is the stone arcade of the amphitheater, and within you see
- two gates. The northeast gate is marked "Gladiators," the
- southeast gate is labeled "Spectators." Between the gates is a
- sign.
- A street leads off to the northwest.
-
- >ne
- Gladitorium
- You are in a dank room hidden deep below the stands of the
- amphitheater. The stale, sweaty odor is unmistakably that of an
- ancient, well-used locker room.
- You are standing in front of a small dressing niche whose only
- adornment is a shelf with a small clothes peg. Exits lie to the
- southeast and southwest.
- On the shelf you see a jar.
-
- >take jar
- You take the jar from the shelf.
- [Your score has just gone up by 5.]
- After a few moments, a tall man with a red face comes in and
- stands on a bench. "Right, lads," he says. "You know the drill.
- The races are every half hour, and the early ones are just for
- the crowd's amusement. The last race is the one that counts.
- The winner of that one gets to meet the big C and ask for one
- favor. After that comes the parade of lions for the big gala
- tomorrow. By the way, if anyone needs a chariot and doesn't
- mind getting his hands dirty, there's a broken one just inside
- the arena. Look lively now, and let's be careful out there."
-
- >take peg
- You take the peg from the shelf.
- [Your score has just gone up by 5.]
-
- >se
- Arena
- Your heart quickens as you walk out onto the floor of the
- arena. Grandstands filled with drunken Romans rise steeply all
- around, and the noise pouring out of them is deafening. At the
- far end of the stadium you can just make out the imperial box
- where Caesar is holding court with Calpurnia and Cleopatra.
- The only exit is to the northwest.
- There is a chariot here that leans crazily to one side. The
- chariot's wheel is lying on the ground nearby.
-
- >push wheel
- You roll the wheel around the arena for a while, but you stop
- when the crowd starts jeering at you.
-
- >put wheel on axle
- You push the wheel onto the axle.
-
- >put peg in hole
- You jam the peg into the hole, wedging it in until the bottom
- sticks out on one side of the axle and the top sticks out on
- the other.
-
- >put oil on axle
- You pour the oil on the axle.
-
- >climb in chariot
- You climb into the chariot.
-
- >wait
- Time passes...
- A cheer goes up from the crowd. A pair of hostlers come and
- harness some horses to your chariot, chatting with each other
- while they work.
- "So did they catch the guy?"
- "No. Publius chased him, but he got away."
- "But why would anyone put on a laurel wreath and then take a
- whip to a lion?"
- "Search me. But lemme tell ya - that's one mad cat, and if he
- ever meets the guy who did it, I'm betting on the lion." The
- man gives the harness a final tug and slaps one of the horses
- on the rump. The chariot glides forward to the starting line,
- and as soon as it is there, the starter drops his flag and the
- race begins.
- The chariots make a tremendous din as they leap forward and you
- find yourself in a heart-thumping race for the finish line. You
- race the length of the stadium, your well-oiled chariot giving
- you a decided advantage over the rest of the pack. You win the
- race by a comfortable margin, winning you the adulation of the
- crowd. The horses trot back to the starting line. A host says,
- "Congratulations I hope you do as well in the last race."
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- A cheer goes up from the crowd. A pair of hostlers come and
- harness some horses to your chariot. The chariot glides forward
- to the starting line, and as soon as it is there, the starter
- drops his flag and the race begins.
- The chariots make a tremendous din as they leap forward and you
- find yourself in a heart-thumping race for the finish line. You
- race the length of the stadium, your well-oiled chariot giving
- you a decided advantage over the rest of the pack. You win the
- race by a comfortable margin, winning you the adulation of the
- crowd. The horses trot back to the starting line. A host says,
- "Congratulations I hope you do as well in the last race."
- Do you want to continue waiting? >y
- A cheer goes up from the crowd. A pair of hostlers come and
- harness some horses to your chariot. The chariot glides forward
- to the starting line, and as soon as it is there, the starter
- drops his flag and the race begins.
- The chariots make a tremendous din as they leap forward and you
- find yourself in a heart-thumping race for the finish line. You
- race the length of the stadium, your well-oiled chariot giving
- you a decided advantage over the rest of the pack. You win the
- race by a comfortable margin, winning you the adulation of the
- crowd. The horses trot back to the starting line. A host says,
- "Congratulations I hope you do as well in the last race."
- Do you want to continue waiting? >n
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- A cheer goes up from the crowd. A pair of hostlers come and
- harness some horses to your chariot. The chariot glides forward
- to the starting line, and as soon as it is there, the starter
- drops his flag and the race begins.
- The chariots make a tremendous din as they leap forward and you
- find yourself in a heart-thumping race for the finish line. You
- race the length of the stadium, your well-oiled chariot giving
- you a decided advantage over the rest of the pack. You win the
- race by a comfortable margin, winning you the adulation of the
- crowd. The horses trot back to the starting line. A host says,
- "Congratulations I hope you do as well in the last race."
- Do you want to continue waiting? >y
- A cheer goes up from the crowd. A pair of hostlers come and
- harness some horses to your chariot. The chariot glides forward
- to the starting line, and as soon as it is there, the starter
- drops his flag and the race begins.
- The chariots leap forward. The noise of the crowd is drowned
- out by the thunder of the hooves and the crash of equipment as
- the chariots slam into each other while careening headlong down
- the first straightaway...
- As you head into the first turn you find yourself sandwiched
- between two larger chariots who are battling for position along
- the inside. Just before you get crushed between them, you pull
- back on the reins and let them go by...
- Coming out of the turn, you maneuver to the outside. You're a
- little behind the other chariots, but the ground here is firmer
- and you quickly make up the difference...
- Heading into the second turn you make a bold move to the
- inside, cutting off another charioteer who loses control of his
- horses and flips over. The crowd goes wild and starts cheering
- you on...
- Coming out of the turn, you are in the lead! As you thunder
- down the final straightaway, another chariot pulls up even with
- you. Horses straining, hooves thundering, the two of you rocket
- towards the finish line...
- Slowly, inexorably, you begin to pull ahead of the other
- chariot. The other charioteer screams at his horses, but to no
- avail. When the two of you cross the finish line, you are ahead
- by half a length! The race is over - and you are the victor!
- The crowd spills out of the arena and hoists you onto their
- shoulders. They carry you over to the Imperial Box.
-
- Imperial Box
- You are in a sumptuously furnished box with Julius Caesar,
- ruler of the vast and mighty Roman Empire. In an astounding act
- of rudeness, he has placed his mistress, Cleopatra, on his
- right and Calpurnia, his wife, on his left.
- As you enter the box, Caesar's Praetorian bodyguard draws his
- sword and looks at you menacingly, as if to warn you against
- trying to attack anyone. The dictator is wearing a laurel
- wreath and he is toying with a gold bracelet on his wrist. At
- the moment, he is chatting with Cleopatra.
- [Your score has just gone up by 20.]
- Do you want to continue waiting? >y
- You hear a fanfare from the arena. The parade of lions has
- begun. You notice that one of the handlers is having a very
- difficult time restraining his lion.
- Do you want to continue waiting? >n
-
- >ask for wreath
- The guard nudges you and says, "Don't speak until you're spoken
- to."
- Caesar turns his attention to you and says, "Congratulations!
- You rode well and, if it is within my power, I shall grant you
- one request. What would you like to ask me for?"
-
- >ask for wreath
- Nearby onlookers gasp at your effrontery, but Caesar holds up
- his hand to silence them. "I said I would honor any request,
- and so I shall." He takes off the wreath and places it on your
- head.
- [Your score has just gone up by 5.]
-
- >wait
- Time passes...
- The agitated lion breaks away from its handler and races
- towards the imperial box. The guard drops his sword in panic
- and flees. The ladies mouths fall open and they are paralyzed
- with fear. Caesar doesn't move a muscle. He eyeballs the lion
- as if he was trying to stare him down.
-
- >take sword
- You take the sword.
- [Your score has just gone up by 5.]
- The lion continues to charge at you. He leaps into the air,
- going for the throat.
-
- >kill lion
- [with the sword]
- You drive the point of the sword into the lion's exposed
- throat. The sword imbeds itself into bone and gristle, killing
- the lion in midair. The lion's momentum carries him into you
- and rips the sword out of your hand, but you quickly leap to
- your feet, unharmed. The crowd roars its approval.
- Caesar wraps his arms around you and says, "You have saved my
- life! I must reward you, but you have already claimed the most
- valuable thing I could ever give you. Nevertheless, in addition
- I give you this bracelet as thanks."
- While he is speaking, Cleopatra leans over, gives you a
- lingering kiss and whispers in your ear, "If you can arrange
- it, I would like to meet you later and give you proper thanks."
- Before she can continue, however, the spectators crowd around
- you and carry you out of the stadium in triumph.
- [Your score has just gone up by 30.]
-
- Circus Maximus
- You are standing outside the infamous Circus Maximus, site of
- gladiatorial combats, chariot races, and spectacular wild beast
- shows featuring the slaughter of thousands of exotic animals,
- all for the idle amusement of Rome's unemployed masses. Before
- you is the stone arcade of the amphitheater, and within you see
- two gates. The northeast gate is marked "Gladiators," the
- southeast gate is labeled "Spectators." Both gates are closed.
- Between the gates is a sign.
- A street leads off to the northwest.
-
- >look at wristlet
- The wristlet has a single button on it.
- Suddenly, the bracelet begins to glow. Then it disappears.
-
- >nw
- Street
- This noisy street runs southeast towards the Circus Maximus.
- There is a passageway between the buildings that leads south.
- Below your feet is an opening.
-
- >s
- Academy
- You are in a small park nestled in the heart of the city. It
- is unusually peaceful here, a rare island of tranquility that
- is sheltered from the noise and bustle of the busy metropolis.
- Set to one side is a comfortable-looking bench. An old man is
- sitting quietly on the bench.
- As soon as he sees you, the old man smiles and says,
- "Welcome." He gestures to a spot next to him on the bench, and
- says, "Won't you sit with me and discuss the philosophical
- issues of the day?"
-
- >sit
- You sit down on the bench. The old man looks delighted that you
- have joined him. He says, "Here at the academy we search for
- the truth. Those around us follow Epicurus in his belief that
- pleasure is the very essence of a happy life and that the gods
- have far more important things to do than trouble themselves
- with the concerns of mortals. We are not so sure and perhaps -
- in time - we shall learn more."
-
- >Ask about academy
- "As long as there is at least one student each generation, the
- academy will remain open. For remember, it is only by passing
- on what he has learned that a man transcends his own death."
-
- >Ask about aristotle
- "He undoubtedly was brilliant, but it's hard to tell because
- his writing is so incredibly boring."
-
- >Ask about bench
- "It is a good place to sit, to think, to teach, to listen, and
- to learn."
-
- >Ask about caesar
- "He has grasped too much power. I fear his end is near."
-
- >Ask about cleopatra
- "She is a wily woman who has more than one way of getting what
- she wants."
-
- >Ask about cloak
- "It is a symbol of academic learning. Those of us who wear it
- are dedicated to acquiring knowledge and passing it down to new
- generations."
-
- >Ask about epicurus
- "He believed that serenity was based on pleasure - which he
- defined as the absence of pain. Those who practice debauchery
- and gluttony in his name are perverting his gentle philosophy."
-
- >Ask about god
- "Some believe God exists. Some don't. It appears to be a matter
- of faith, rather than of reason."
-
- >Ask about himself
- "I am just an old philosopher."
-
- >Ask about issues
- "I'm glad you could spare the time to sit and chat. People seem
- to be in such a hurry these days."
-
- >Ask about key
- "Whatever knowledge the key unlocks, endeavor to use it
- wisely."
-
- >Ask about log
- He gives you an odd look. "There hasn't been a log here for a
- thousand years."
-
- >Ask about me
- "Obviously, you are a man of action who has had many
- adventures. Even you, however, may one day find it within you
- to lead a more contemplative life."
-
- >Ask about plato
- "Plato is the man who once wrote, 'The unexamined life is not
- worth living.' He is the undisputed master. All of philosophy
- is little more than a footnote to his works."
-
- >Ask about pope innocent
- Pope Innocent III is too far away to talk to.
-
- >Ask about religion
- "I think religion is a question of what one believes, rather
- than what one can prove. And I think that each man believes
- what he must, that he believes what he fears the least, that he
- believes that which will allow him to sleep at night.
- I also think religion has been the cause of so much bloodshed
- through history that one can only hope it has provided
- sufficient consolation to the faithful to atone for its own
- sins."
-
- >Ask about socrates
- "He once taught, 'There is only one good, knowledge, and one
- evil, ignorance.' For this he was judged too dangerous to live
- by the citizens of Athens."
-
- >Ask about time
- "Time will ultimately defeat each of us, for each of us must
- die. But together, mankind can defeat time. Each of us can
- study and learn, and each of us can pass on that learning. If
- we do so, perhaps mankind will eventually learn to control time
- itself. Otherwise, we are nothing."
-
- >Ask about time travel
- "Obviously such a thing is not possible."
-
- >stand
- You stand up.
-
- >n
- Street
- This noisy street runs southeast towards the Circus Maximus.
- There is a passageway between the buildings that leads south.
- Below your feet is an opening.
-
- >in
- Cloaca Maxima
- You climb down into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the newly-built
- Cloaca Maxima, the great underground sewer of Rome. Uninviting
- tunnels lead off in many directions, but a welcome ray of light
- filters down from an opening overhead. The air near one wall is
- shimmering.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts peking 1361
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Peking, in the year 1361 B.C.
-
- >out
- Shrine
- You are in a small roadside shrine just outside the gates of
- Peking. The wall here seems to shimmer.
-
- >out
- Tientan Park
- While many other parts of the world are still mired in the
- stone age, an advanced civilization has already flourished in
- China for over 400 years. The Shang emperors are vicious in
- war, but gentle in peace, and the introspective, nonactivist
- philosophy that forms the core of later Eastern thought has
- already taken root here.
- An imperial funeral winds out of the gates of the city. The
- Shang emperors command fierce loyalty from their subjects, and
- upon their deaths, many members of the imperial household
- choose to be buried alive with their dead leader to accompany
- him to his next life. The mourners are slowly walking down the
- road to the east.
- You are standing in a small park just south of Peking's main
- gate and just north of a roadside shrine. The road leads off to
- the east.
-
- >e
- Sacred Way
- You are standing on the Sacred Way, just outside a cave which
- is the traditional burial ground of the Shang emperors. The
- mourners are filing inside. An official waits outside, ready to
- knock the struts out from under a huge boulder that hangs over
- the entrance to the cave. The road leads back to the west.
- The official looks at you and says, "You may join the mourners
- if you wish. No living person has ever emerged, although legend
- says that the secret of escape is written on the tablets
- within."
-
- >e
- Nervously, you step into the cave. You hear a shouted command,
- and moments later the boulder crashes into place behind you.
-
- Burial Cave
- You are inside a cave that is the traditional burying place of
- the Shang emperors. The south wall of the cave is dominated by
- a large statue of hammered bronze. It has terrifying eyes, a
- gaping hole for its mouth, three arms on each side, and a big
- emerald in its belly button. Below the statue are four tablets,
- and in front of it is a bench.
- Despite the presence of the monstrous statue, the room has a
- hushed, contemplative atmosphere that somehow seems very
- peaceful.
- One of the mourners picks up a basin from its ceremonial
- stand, fills it with poison and takes a drink from it. He
- passes it to the man next to him and then keels over - dead.
- The basin works its deadly way halfway around the room to where
- you are standing. The woman to your right passes you the basin.
- The man to your left awaits it eagerly.
- [Your score has just gone up by 10.]
-
- >pass basin
- You pass on the basin. One by one, all the remaining mourners
- drink out of it, until there is no poison left. After the last
- person drinks, he places the basin on its ceremonial stand, and
- then he keels over and dies. A stillness falls over the room.
-
- >sit
- You sit on the bench and you notice that the emerald in the
- statue's belly begins to glow.
-
- >meditate
- You sink into a state of deep meditation. The outside world
- fades from your consciousness, you become completely still, and
- time ceases to mean anything to you...
- Suddenly your peaceful condition is shattered by the sound of
- water gushing out of a hidden pipe into the basin. Moments
- later, it is filled and the gurgling stops.
- [Your score has just gone up by 20.]
-
- >look at stone
- It's a huge rock that probably weighs several tons.
-
- >Look at the first tablet
- There are ways but the Way is uncharted;
- There are names but not nature in words:
- Nameless indeed is the source of creation
- But things have a mother and she has a name.
-
- The secret waits for the insight
- Of eyes unclouded by longing
- Those who are bound by desire
- See only the outward container
-
- These two come paired but distinct
- By their names.
- Of all things profound,
- Say that their pairing is deepest,
- The gate to the root of the world.
-
- >Look at the second tablet
- Thirty spokes will converge
- In the hub of a wheel;
- But the use of the cart
- Will depend on the part
- Of the hub that is void.
-
- With a wall all around
- A clay bowl is molded;
- But the use of the bowl
- Will depend on the part
- Of the bowl that is void.
-
- Cut out windows and doors
- In the house as you build;
- But the use of the house
- Will depend on the space
- In the walls that is void.
-
- So advantage is had
- From whatever is there;
- But usefulness rises
- From whatever is not.
-
- >Look at the third tablet
- The softest of stuff in the world
- Penetrates quickly the hardest;
- Insubstantial, it enters
- Where no room is.
-
- By this I know the benefit
- Of something done by quiet being;
- In all the world but few can know
- Accomplishment apart from work,
- Instruction when no words are used.
-
- >Look at the fourth tablet
- The world may be known
- Without leaving the house;
- The Way may be seen
- Apart from the windows.
- The further you go,
- The less you will know.
-
- Accordingly, the Wise Man
- Knows without going,
- Sees without seeing,
- Does without doing.
-
- >Look at the statue's mouth
- The grotesque lips outline a dark, mysterious hole.
-
- >stand
- You stand up and the emerald stops glowing.
-
- >take basin
- You take the basin from the stand.
-
- >pour water in statue's mouth
- You pour the water into the statue's mouth. From far away you
- hear a rumbling sound. Then suddenly the emerald pops out of
- the statue's belly and the statue swings away from the wall,
- revealing a hidden exit. In your surprise, you drop the basin,
- which falls to the ground and smashes.
- [Your score has just gone up by 20.]
-
- >take emerald
- You take the emerald.
- [Your score has just gone up by 5.]
-
- >s
- You crawl through the opening and find yourself in a dark
- smooth tunnel that slopes downward through the solid rock. The
- statue swings shut behind you, and suddenly you hear the sound
- of rushing water coming from above you. Seconds later, you are
- engulfed by a wave that comes surging through the tunnel. It
- picks you up as if you were a toy and propels you headlong
- through the tunnel. After what seems like an eternity, you are
- flushed out onto a steep hillside. You tumble down the hill,
- and find yourself once again standing outside the entrance to
- the cave.
- Sacred Way
- You are standing on the Sacred Way, just outside a cave which
- is the traditional burial ground of the Shang emperors. There
- is a huge boulder blocking the entrance to the cave. The road
- leads back to the west.
-
- >w
- Tientan Park
- You are standing in a small park just south of Peking's main
- gate and just north of a roadside shrine. The road leads off to
- the east.
-
- >s
- Shrine
- You are in a small roadside shrine just outside the gates of
- Peking. The wall here seems to shimmer.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts dover 1361
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Dover, in the year 1361 B.C.
-
- >out
- Shed
- You are in a small woodshed next to a tavern in Dover,
- England. There is a telltale shimmering in the air here, and an
- exit to the southeast.
-
- >se
- Lawn
- The late bronze age in Britain is a peaceful time. The ships
- that cross the Channel come in peace, seeking trade - not war.
- The island's wealth is in the hands of a few powerful
- chieftains, and its sacred knowledge is guarded by the secr
- etive druids, builders of Stonehenge.
- You are standing on a lawn just to the south of a small hut
- that commands a stunning view of the English Channel. A rickety
- shed leans against the building's west wall. The great chalk
- cliff comes right up to the south edge of the lawn, and a
- narrow path winds down the otherwise sheer face of the cliff. A
- dirt track leads off to the west.
-
- >w
- You walk along the road, which soon enters a forest and then
- winds its way up a ridge to join the ancient trackway across
- the Downs that will one day be known as the Pilgrim's Way.
- Night falls, and after several hours of walking along in the
- moonlight, you come to a great circle of stones in the middle
- of the Salisbury Plain.
-
- Stonehenge
- You are standing next to the sighting stone outside the great
- circle known as Stonehenge. A road leads off across the plain
- to the east.
-
-